Animation Major Curriculum
The Animation major requires a minimum of 47 credit hours.
All prerequisites must be completed prior to enrollment in the following courses.
Foundational Interdisciplinary Creative Courses (12 hrs.)
This course will study all forms of animation from around the world. Animations and the animators who create them, will be analyzed in a historical and cultural context. Theories of techniques, technological developments, and criticism of animation are all studied in relation to historical developments, cultural influences and styles in the visual and performing arts. Each class will start by “setting the stage” by reviewing what is going on in the world around the animators that have influenced their work. Outside influences that will be discussed will include politics, what big movies were released, who were the big starts of the era, what technological breakthroughs/inventions were introduced, etc. Re-occurring cultural themes discussed throughout the semester will be labor relations, sexism, racism, and the growing global marketplace and demand for animation.
An introduction to design. Basic creative approaches and design expressions are explored through studio projects and class discussions. This course is the first in a sequence of studio courses for both art and architecture majors, but also serves non- majors. Offered fall semester.
Students will work in a variety of drawing media and techniques solving representational problems. This course includes an introduction to figure drawing.
Prerequisite: DAY-None. CCPS-ENGL 150. Students learn techniques for and practice in writing fiction. The course focuses on student workshops.
Elective Interdisciplinary Creative Courses (5-9 hrs.)
Choose three:
Any other ARTZ course (3 hrs.)
Soon, nearly two-thirds of the world’s population will live in cities. Yet rarely do we pause to consider the meaning and significance of these places as complex products of human ingenuity. This course is designed to help non-majors understand cities both as three-dimensional artifacts and as settings for social and cultural innovation. Special emphasis will be placed on how cities and urban experiences have been interpreted in art, literature, and film.
Students will learn about linear, integrated, and nonlinear storytelling approaches using multiple multimedia formats, including short-form video/animation, photo stories, and Web posts. Students will develop individual projects, one for each medium, as well as an integrated project over the course of the semester. This digital foundations course will expose students to basic video/animation and photo editing, Web design, and storyboarding.
A survey of major international and American film accomplishments beginning with Griffith and Chaplin and continuing through contemporary directors such as Bergman, Fellini and Allen. Some attention will be given to film technique, theory and analysis.
Prerequisite: ENGL 266 or ENGL 267 or ENGL 268. By participating in writing workshops, students learn advanced techniques for and practice in writing fiction.
Prerequisite: Permission of instructor. Introduction to principles of composition. Written work modeled on analyses of representative forms. Original composition in various forms and styles. Instruction in traditional manuscript preparation and music notation software. 2 cr (major)/1 cr (non-major).
Prerequisite: MUSC 101. Introduction to principles of composition. Written work modeled on analyses of representative forms. Original composition in various forms and styles. Instruction in traditional manuscript preparation and music notation software. 2 cr (major)/1 cr (non-major).
An introductory course to acting designed for majors and all students who wish to explore acting methodology. The course includes character development and expression. Practical exercises in both scripted and improvisational work will be stressed.
Prerequisite: THTR 140. Designed to continue the actor training begun in Acting I, this course includes more advanced training in the skills of analysis and characterization. These skills will be developed through scene work in monologues and in scenes with other actors.
Animation Specific Coursework (30 hrs.)
Concentrations in 2D Traditional Animation & 3D Computer Animation (12 hrs.)
Foundational Animation Courses
Courses meet 3 times a week for 2 hours.
An introduction to the twelve principles of animation developed by the Walt Disney Studios, which are recognized as the guiding principles for any animation. Students will produce short animations utilizing each individual principle and then start to layer principles together in order to bring their character to life.
Prerequisite: ANIM 101. An introduction to traditional 2D animation techniques, which includes a historical overview related to current animation trends in education, industry, entertainment, and independent/experimental production. It provides practical aesthetic and technical experiences in the fundamental principles and physics of motion. This class provides an analysis or action and basic physical laws through the study of movement and time.
Prerequisite: ANIM 101. This course introduces students to the many areas and aspects of computer animation. Students will be introduced to basic 3D tools and techniques of modeling, surfacing, lighting, rendering, rigging, animating and compositing various elements. Students are introduced to the group production environment. This course emphasizes the wide range of talents and disciplines within 3D computer animation.
Additional Animation Requirements (18 hrs.)
Concentration Coursework (6 hrs.)
(Courses meet 2 times a week for 2 hours)
Prerequisite: ANIM 111 and ANIM 101. Building on acquired animation knowledge and skills, this course challenges students to expand their animation skills and to continue developing a sense of timing. Students will be encouraged to develop their own sense of style and will create characters within a story framework. Students will identify and resolve problems that arise in time-based media as a study of emotional expression. This will provide a foundational knowledge of the fundamentals of performance in animation.
Prerequisite: ANIM 211. Building on acquired animation knowledge and skills, this course seeks to advance students’ knowledge in cinematic design and execution to better understand animation as applied to performance, emotion, and believability. Students will be encouraged to think of themselves as filmmakers through the understanding and appreciation of cinematic language and technique. The fundamentals of performance in animation will be expanded upon and provided with an emotion context.
or
Prerequisite: ANIM 121 and ANIM 101. Building on acquired animation principles and computer animation knowledge and techniques, this course challenges students to expand their computer animation sills and to continue developing a sense of timing. Students learn organic modeling techniques, basic rigging skills and intermediate compositing techniques. Students will continue to develop interpersonal communication and leadership skills while working in a group environment.
Prerequisite: ANIM 221. Building on acquired animation and computer animation knowledge and techniques, this course seeks to advance students’ knowledge in cinematic design and execution to better understand animation as applied to performance, emotion, and believability as it applies to computer animation. Students are introduced to rigging with bones, motion effectors and modifiers, advanced surfacing and special effects work through lectures and practical demonstrations. Students will continue to develop interpersonal communication and leadership skills while working in a group environment.
Elective Animation Courses (6 hrs.)
Choose three:
Prerequisite: Candidacy in Animation Program. This upper-level elective course is designed to equip students with the knowledge and skills necessary to design effective and appealing characters and sets for animation productions. Character archetypes will be extensively studied through the internal analysis and biographical history that will convey the final design for Animation production.
Prerequisite: Candidacy in Animation Program. This upper-elective course is designed to equip students with the knowledge, skill and “blue print” necessary to tell a compelling story. The course emphasis will be on aesthetic visualization, staging, composition, cinematic continuity, rhythm, timing and pacing.
Prerequisite: Candidacy in Animation Program. This course builds on the foundational skills students have already mastered and explores more complex modeling and texturing techniques. UV maps, nodal materials, fur/fibers, cloth and endomorph targets will be covered. Students will design and produce final images based on “real world” situations. Student will produce 10-12 models, including at least 2 at production quality level projects.
Prerequisite: Candidacy in Animation Program. This course builds on the foundational skills students have already mastered and explores more complex compositing and visual FX techniques. Masks, pre-compositing, motion tracking, 3D FX and particles will be covered. Students will design and produce final images based on ‘real world’ situations. Students will produce 5 minor and 2 major production-quality level projects to be included in their portfolio.
Prerequisite: Candidacy in Animation Program. This course builds on the foundational skills students have already mastered and explores more complex rigging techniques and how to apply dynamics such as collisions and fluids. Mechanical and organic rigs, ‘hard body’ and ‘soft body’ will be covered. Students will research, analyze, and design fully functional and physically accurate rigs for both mechanical and organic models. Students will produce 2-4 projects.
Prerequisite: Candidacy in Animation Program. This upper-level elective will impact advanced-level knowledge of and experience with specialized and unique processes of stop-motion and experimental animation. Students will come to understand and appreciate the value and aesthetic appeal of these very tactile processes in today’s world of computer-generated graphics. The history of these art forms will be examined in detail, as well as their very involved processes. Students will be guided through every step of their chosen technique, from idea to storyboard to lighting and camera considerations into animation.
Prerequisite: Candidacy in Animation Program. This course explores the relatively new fields of Virtual Reality and Augmented Reality. Students will design, build and explore characters and environments within Virtual and Augmented Reality. Students will be challenged to explore new and emerging avenues that are utilizing these technologies, such as Elementary Education, medicine and historical recreations.
Prerequisite: Candidacy in Animation Program or permission of instructor. This course introduces students to the many areas and aspects of motion graphics. Students will learn to combine graphic design tools and techniques with the principles of animation. Students will learn basic 3D modeling and texturing techniques as well as a wide range of 2D FXs. Students will utilize these new skills and techniques in creating a host of motion graphic projects.
Senior Capstone (6 hrs.)
Courses meet once per week for 3 hours. Must be taken over 2 consecutive semesters.
Prerequisite: Any level III Animation course. This course represents a culmination of our animation curricula. Students will begin production on a project suitable for film festivals, gallery exhibitions or the gaming community. Students will refine their story and designs and begin producing and assembling all the necessary assets their project needs. Students will also explore possible avenues to resolve any technical and/or artistic problems unique to their project.
Prerequisite: ANIM 411. This course represents a culmination of the animation curricula. Students will finish production on the project they started in Capstone I. The final product will include the necessary promotional materials their chosen medium requires. This project will be suitable for film festivals, gallery exhibitions or the gaming community. This course will also demonstrate techniques to produce a professional and unique promotional resume and demonstration reel.
Internship
Students will be strongly encouraged to complete an internship to fulfill one of their Engaged Learning Requirements.
Interns must have at least 60 credit hours, completed appropriate coursework and have a minimum GPA of 2.5 prior to registering for academic credit. Also, approval must be obtained from the student's faculty sponsor and required forms must be completed by the deadline. Note: *Architecture, Music Therapy and Education majors do not register internships through Career Planning & Development. These students need to speak with his/her advisor regarding credit requirements and options.