Computer Science: Game Development
Is your dream to create the hottest new video game? Do you want to build interactive systems that solve problems? Maybe you'd like to help create better ways of teaching and learning?
Whatever your dreams in game development, Drury's game development program can help make them a reality. This cutting edge program helps prepare graduates for careers in game development and/or graduate work in digital media.
About the Program
The bachelor of science in computer science: game development is designed for those wishing to find positions as game developers or to pursue graduate work in either computer science or a related digital media program. It is one component of Drury’s media production program. The program requires a core of computer science courses (23 hours) covering essential elements of the Computer Science Body of Knowledge that all computer science graduates must master. In addition to the core computer science courses, 15 additional hours of computer science course work in game development is required. An additional 12 hours of supporting course work from media arts courses is required, along with 11 hours of mathematics.
Students may not pursue both the bachelor of science in computer science-game development and the bachelor of science in computer science-software engineering.
A grade of C- or higher must be achieved in the 200-level courses listed below.
Required Courses (38 hrs.)
Prerequisite: MATH 211; MATH 231; or MATH 236.
This course includes propositional logic, induction and recursion, number theory, set theory, relations and functions, graphs and trees, and permutations and combinations.
Prerequisite: Two years of high school algebra.
An introduction to computer science through applications such as media. A major component is programming design and development using a language such as Python or Java. A disciplined approach to problem solving methods and algorithm development will be stressed using top-down design and stepwise refinement. Topics included are syntax and semantics, I/O, control structures, modularity, data types, and object-oriented programming.
Prerequisite: CSCI 251. Students must receive a grade of C or better in the prerequisites.
An in-depth study of data structures, including arrays, records, stacks, queues, lists, trees, heaps and hash tables. The study includes the definition, specification, and implementation of these structures, as well as examples of their uses. Also included is an introduction to the internal representation of information.
Prerequisite: CSCI 261, MATH 231 or MATH 236. Students must receive a grade of C or better in the prerequisites.
This course examines the design and efficiency of sequential and parallel algorithms. The algorithms studied include sorting and searching, pattern matching, graph algorithms and numerical algorithms. Standard algorithmic paradigms are studied such as divide and conquer, greedy methods and dynamic programming. We will consider the time and space complexity analysis of sequential and parallel algorithms and proofs of algorithm correctness.
Prerequisite: CSCI 251.
An examination of both web-based and mobile applications. The course covers the design of client-server architectures, client side scripting, user interface design, and application and database interaction.
Prerequisite: CSCI 262.
An introduction to game development. Topics explored in the course include game genres, game concepts, game design principles, the game development process, the actors in the game development process, 2D game design and scripting. This course includes a 2d game development project.
Prerequisite: CSCI 282, MATH 233, MATH 235.
An examination of the development of 3-dimensional games using a game engine. Topics include basic 3D computer graphics, the graphics pipeline, 3D game scripting, game development using a game engine, physic engines, incorporating external models and media. This course included a 3D game development project.
Prerequisites: CSCI 261 and CSCI 277.
A detailed examination of the use of database management systems. Topics include conceptual design, logical design, physical design, normalization, relational algebra, SQL queries, and an introduction to transaction processing.
Prerequisite: CSCI 262.
Systems engineering concepts for the design and implementation of computing projects. Project life cycle studies include rapid prototyping paradigms as well as the classical cycle of requirements, design and implementation phases. Project management is discussed, including considerations in selecting hardware platforms. The methodologies are reinforced through a group project. Must be taken in the junior year.
Prerequisite: CSCI 315.
This course examines Al topics related to the development of games. Topics include basic intelligent algorithms for movement (chasing and evading, flocking, pattern movement, etc.), path finding and waypoints algorithms, use of the A* algorithm, rule-based Al, Al engines, and genetic algorithms.
Prerequisite: CSCI 371 and CSCI 474.
The first semester of a studio based interdisciplinary game development project. The course brings students from a variety of disciplines together to participate in a game development project. Students work under the direction of a team of faculty from the Computer Science and Applied Media program. Student fill game development roles on the project such as game designer, producer, programmers, animator, visual effects artist, special effects artist, 3D modeler, screen writer, audio composer (engineer), QA testing, advertising and marketing.
Game Development Support Courses (23 hrs.)
Support courses in Applied Media Program (12 hrs.)
This course introduces students to the many areas and aspects of computer animation. Students will be introduced to basic 3D tools and techniques of modeling, surfacing, lighting, rendering, rigging, animating and compositing various elements. Students are introduced to the group production environment. This course emphasizes the wide range of talents and disciplines within 3D computer animation.
Prerequisite: ANIM 121: Computer Animation I and ANIM 161: Principles of Animation
Building on acquired animation principles and computer animation knowledge and techniques, this course challenges students to expand their computer animation sills and to continue developing a sense of timing. Students learn organic modeling techniques, basic rigging skills and intermediate compositing techniques. Students will continue to develop interpersonal communication and leadership skills while working in a group environment.
Prerequisite: ANIM 321 Computer Animation III.
This course builds on the foundational skills students have already mastered and explores particles, particle systems, and dynamics such as collisions and fluids. Students will research, analysis, and design four projects that incorporate particles systems and physics engines.
Students will learn about linear, integrated, and nonlinear storytelling approaches using multiple multimedia formats, including short-form video/animation, photo stories, and Web posts. Students will develop individual projects, one for each medium, as well as an integrated project over the course of the semester. This digital foundations course will expose students to basic video/animation and photo editing, Web design, and storyboarding.
Math Requirements (11 hrs.)
Prerequisite: Two years of high school algebra and one semester of high school trigonometry.
A study of the fundamental principles of analytic geometry and calculus with an emphasis on differentiation.
Prerequisite: MATH 231 or MATH 236. It is recommended that students receive a grade of C or better in MATH 231 or MATH 236 to be successful in this course.
Continuation of Calculus I including techniques of integration and infinite series.
Prerequisite: MATH 232.
Study of linear transformations, matrices and vector spaces.