Digital Media Major
The Digital Media major requires 40 credit hours of coursework.
Core Courses (18 hrs)
Principles and practice of effective oral communication. This course focuses on researching, composing and delivering formal and informal presentations. Topics include ethics and public speaking, listening, research, analyzing and adapting to audiences, message construction, outlining, delivery of message, effective use of visual aids and critically evaluating public address. The course emphasizes informative and persuasive speaking. Designed for students who seek speaking and critical thinking skills.
Provides a writing foundation for multiple disciplines, including print journalism, broadcasting, web and public relations. Students will learn about compiling information effectively for audiences and presenting content through social media.
This course provides students with the basic understanding of shooting and editing digital video. Using a digital camera, students write, shoot and edit videos under the direction of the instructor. Upon course completion, students should be equipped with basic understanding of storytelling, camera strategies, the importance of sound and editing terms, as well as the skills necessary to produce good amateur videos.
Prerequisite: COMM 221. Explores audience engagement on the Internet, teaching students basic web-design and social media skills. Using media-usage theory as a guide, students will develop an overall online communication strategy and web presence that incorporates interactivity and new ways to tell stories. Serves as the capstone experience for the Web Communication and Design minor.
A capstone experience for students majoring in strategic communication, organizational and leadership communication, and multimedia production and journalism. Over the course of the semester, students will develop, execute and present projects that reflect the highest performance standards of their major area of study. Additionally, the course will prepare students for the transition from student to working professional (or graduate student) through the creation of career planning and development tools. Students will develop portfolios that serve as an integrated and documented album of knowledge and skills in communication and liberal arts studies.
An introduction to design. Basic creative approaches and design expressions are explored through studio projects and class discussions. This course is the first in a sequence of studio courses for both art and architecture majors, but also serves non- majors. Offered fall semester.
This course familiarizes students with the foundations skills of graphic design from sketch through comprehensive design. It introduces vocabulary, research, typography, design process, and exploration of design elements and principles through visual design problem solving. Students will develop presentation skill and familiarity of professional tools and techniques. This course will introduce the student to industry standard software applications and critical analysis of design work through written and verbal presentations.. Studio fee required.
Required Digital Media Courses (22 hrs)
Prerequisite: COMM 226 or prior experience approved by instructor. Students work with the instructor to identify relevant multimedia projects for Drury University, the Springfield community, and/or DUTV. Students will coordinate studio or field productions and take story content into post production to generate programming for broadcast. This applied learning environment allows students to oversee video production projects from start to finish.
Exposes students to the principles of multi-camera video production as the basis for in studio or remote, live programs. Students will perform all aspects of studio production including live camera, switching, audio, lighting and floor management.
Prerequisite: COMM 227.
Students will expand their video skills in pre-production, photography, lighting, audio, interviewing, and editing. This course will build upon the basic technical skills by using professional-grade video-production equipment to explore the aesthetic and ethical impact of visual representations on diverse audiences.
Prerequisite: COMM 227 and COMM 388.
This course expands the repertoire of shooting and production skills, adding motion-video techniques and advanced editing. Students will also learn project-management methodologies to handle larger, more complex shoots.
Prerequisite: ANIM 101. An introduction to traditional 2D animation techniques, which includes a historical overview related to current animation trends in education, industry, entertainment, and independent/experimental production. It provides practical aesthetic and technical experiences in the fundamental principles and physics of motion. This class provides an analysis or action and basic physical laws through the study of movement and time.
Prerequisite: ANIM 101. This course introduces students to the many areas and aspects of computer animation. Students will be introduced to basic 3D tools and techniques of modeling, surfacing, lighting, rendering, rigging, animating and compositing various elements. Students are introduced to the group production environment. This course emphasizes the wide range of talents and disciplines within 3D computer animation.
Students study play and film structure, character creation and the art of writing dialogue. Course responsibilities include the writing of two short plays and/or films.
This course will study all forms of animation from around the world. Animations and the animators who create them, will be analyzed in a historical and cultural context. Theories of techniques, technological developments, and criticism of animation are all studied in relation to historical developments, cultural influences and styles in the visual and performing arts. Each class will start by “setting the stage” by reviewing what is going on in the world around the animators that have influenced their work. Outside influences that will be discussed will include politics, what big movies were released, who were the big starts of the era, what technological breakthroughs/inventions were introduced, etc. Re-occurring cultural themes discussed throughout the semester will be labor relations, sexism, racism, and the growing global marketplace and demand for animation.
A survey of major international and American film accomplishments beginning with Griffith and Chaplin and continuing through contemporary directors such as Bergman, Fellini and Allen. Some attention will be given to film technique, theory and analysis.