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Animation Minor Curriculum

The Animation minor requires a minimum of 18 credit hours in animation. 

Animation Specific Coursework (15 hrs.) 

ANIM 293: History of Animation
3 credit hours

This course will study all forms of animation from around the world. Animations and the animators who create them, will be analyzed in a historical and cultural context. Theories of techniques, technological developments, and criticism of animation are all studied in relation to historical developments, cultural influences and styles in the visual and performing arts. Each class will start by “setting the stage” by reviewing what is going on in the world around the animators that have influenced their work. Outside influences that will be discussed will include politics, what big movies were released, who were the big starts of the era, what technological breakthroughs/inventions were introduced, etc. Re-occurring cultural themes discussed throughout the semester will be labor relations, sexism, racism, and the growing global marketplace and demand for animation.

ANIM 101: The 12 Principles of Animation
4 credit hours

An introduction to the twelve principles of animation developed by the Walt Disney Studios, which are recognized as the guiding principles for any animation. Students will produce short animations utilizing each individual principle and then start to layer principles together in order to bring their character to life.

ANIM 111: Animation I
4 credit hours

Prerequisite: ANIM 101. An introduction to traditional 2D animation techniques, which includes a historical overview related to current animation trends in education, industry, entertainment, and independent/experimental production. It provides practical aesthetic and technical experiences in the fundamental principles and physics of motion. This class provides an analysis or action and basic physical laws through the study of movement and time.

ANIM 121: Computer Animation I
4 credit hours

Prerequisite: ANIM 101. This course introduces students to the many areas and aspects of computer animation. Students will be introduced to basic 3D tools and techniques of modeling, surfacing, lighting, rendering, rigging, animating and compositing various elements. Students are introduced to the group production environment. This course emphasizes the wide range of talents and disciplines within 3D computer animation.

Additional Animation Requirements (3 hrs.) 

Choose one: 

ANIM 211: Animation II
3 credit hours

Prerequisite: ANIM 111 and ANIM 101.  Building on acquired animation knowledge and skills, this course challenges students to expand their animation skills and to continue developing a sense of timing. Students will be encouraged to develop their own sense of style and will create characters within a story framework. Students will identify and resolve problems that arise in time-based media as a study of emotional expression. This will provide a foundational knowledge of the fundamentals of performance in animation.

ANIM 221: Computer Animation II
3 credit hours

Prerequisite: ANIM 121 and ANIM 101. Building on acquired animation principles and computer animation knowledge and techniques, this course challenges students to expand their computer animation sills and to continue developing a sense of timing. Students learn organic modeling techniques, basic rigging skills and intermediate compositing techniques. Students will continue to develop interpersonal communication and leadership skills while working in a group environment.